Alright folks, spicing up the PV3D stuff (for now) with some interactivity. I won’t go line by line, explaining things this time, instead, I will give you the source code and the project files with explanatory comments. Not that it is easier for me to do so, but it might be hard to follow code […]
This part takes off where part 1 left. In this part, we will add a shader to our awesome cube and make it more like a cube. Let’s start by making a MovieClip in the Flash IDE and call it MCTexture (also export it for actionscript with the same class name). My MCTexture is a […]
Let’s get started on some PV3D quickly. I will try to explain what the hell is going on while I give some code snippets. The libraries you will need: -Papervision (d’uh). the subversion link is there, right under the downloads category on the right. You will also need a subversion client, you can get the […]
http://www.arduino.cc/playground/Main/DirectDriveLEDMatrix Options To Control Every LED Separately; 1- LED Display Drivers (ie. MAX7219, MAX7221 http://www.maxim-ic.com/quick_view2.cfm/qv_pk/1339 – http://www.arduino.cc/playground/Main/MAX72XXHardware ) 2- Bitmap Array Basic Info -There are 16 pins on the matrix representing rows and columns. Best way to figure out rows and columns is to get a pen and paper, put your multimeter on the diode […]
Is someone complaining about whether there is a lack of for loop or if condition not properly figured out, here is your cure. You can use Java programming with Max/Msp Jitter. Here is a great tutorial. Or else you may refer to java-doc documents under MaxMSP folder. If you’d like to gather more info, refer […]
There is an interesting bug observed while using Amfphp on Sonicfields project. When negative values are sent to database through Amfphp, the values rise up to 4 billion something. Thanks to a post published on sourceforge.net, there is finally a solution. thanks 4 billion times.
May 27-28th 2010 : Hacking the customised Game Controller by Joachim Pietsch Sabancı University Visual Arts and Visual Communication Design Workshop : Customizing Game Controllers SSBF / ROOM G030 Lecturer Dun Laoghaire Institute of Arts, Design & Technology School of Creative Technologies Dublin , Ireland
An interactive graphical programming environment for music, audio, and media. Max is the graphical programming environment that provides user interface, timing, communications, and MIDI support. MSP adds on real-time audio synthesis and DSP, and Jitter extends Max with video and matrix data processing.
Papervision is a 3D engine developed for Flash
PHP is a widely-used general-purpose scripting language that is especially suited for Web development and can be embedded into HTML.